Posts Tagged “Sidetracks”

I decided to write about this as I am working on two related projects. One is some sidetracks I will be releasing after they are edited, and the other is a return to a weekly campaign I am running. The weekly campaign adventure is a bit different than writing adventures for published projects. The general approach is the same for me. However, writing for weekly adventures is much more easily handled as it can be done in weekly episodic installments rather than as a collective whole. This being said, the adventures I play, as run by a wide range of GMs, have had some glaring issues within them that are easily corrected with a rather simplified approach, while being aware that there are pitfalls within any adventure plan that should be avoided with extreme prejudice.

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It seems like forever since we released anything new. Its an unfortunate side effect of being a small company with a huge amount of ambition. Unfortunately there must be a focus somewhere, and currently that focus is DPnP. But when will we get back to the business of creating and release game content? Soon, I hope. And the flood gates should open wide!

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Farmstead Witch

The Farmstead Witch

A Sidetrack Adventure

An angry mob of villagers threaten and accuse a grieving widow of witchcraft. However, the accusations are not far off. If the widow can convince the characters that her magic and intentions are simply rooted in love and grief, can they abide the horrible truth and even come to help her? However, the villagers are not quite finished, and return to vent their anger and disgust with weapons and flame. Unfortunately, with an angry mob surrounding them and intent on death, death itself intends to live. But something has gone horribly wrong and the characters find themselves between the fangs of a bestial undead horror, and the fires of a village’s retribution.

The Farmstead Witch is the next entry in our Sidetracks Series. Sidetracks are developed as single-session adventures to be used as diversions within a campaign. All Sidetracks are completely self contained, with all the maps, characters, creatures, and item statistics needed to run the adventure.

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