Posts Tagged “DPnP”

This week I am coming off of a short little vacation, mostly of the mind. In essence, I needed to take a few steps back and look at some issues from a mind that was not dragged down with progress. I escaped from the constant grinding away at the code and design elements and did next to nothing for several days in regards to working on DPnP, or E-RPG as a whole. It paid off.

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The DPnP system so far is developed primarily for two purposes: creating and managing campaigns, and creating and managing characters. One of the first future expansions to the suite will be to create an adventure creator. However, I have found that DPnP is still quite useful in the creation of adventures out of the box (per say as there is no real box).

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I was hoping to have some good screen shots to show concerning this article. However, I spent the better part of last week engaged in a serious migraine battle that threatened to put me back in the hospital. I think we have the problem identified with this and should have it resolved this week. However, that slowed down some progress. However, the Digital GM Screen is a huge addition to the CRM. Its potential is immense. It not only handles basic information, but it also has tools to allow you to run some amazing scenarios that would just be too cumbersome to do without it.

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There is on element of DPnP’s success that is somewhat out of my control. That element is community involvement. Ironwood has a community forum that receives some lurker traffic but not much discussion. That forum is really just a placeholder. While all of the forum is a valid community forum, there are large sections that will be or is dedicated to growth through DPnP. The idea is simple, you create content, then you share it with the community. This is an important feature as it makes a potentially limitless library of content available for free. (more…)

As promised in last week’s post I will be expanding on what you will be able to accomplish with DPnP. Today we start with the most obvious: Campaign Building. (more…)

There still seems to be some confusion about the exact roll DPnP will play in your gaming. I am going to try to lay that out quickly here. I will also be compiling a PDF on all of the features concerning the release products and the potential of the system.

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I know I have been a poor blogger. I have not kept up these past weeks as I should. There are some good reasons for it, but the main reason is not important at all. You see, I found twitter not long ago, and I have been updating very frequently through there. This leaves me with very little to actually blog about. Not much of an excuse, but there it is. Anyways, onto thing you really want to know.

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It seems like forever since we released anything new. Its an unfortunate side effect of being a small company with a huge amount of ambition. Unfortunately there must be a focus somewhere, and currently that focus is DPnP. But when will we get back to the business of creating and release game content? Soon, I hope. And the flood gates should open wide!

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I have to be really careful here as I have a bunch of stuff I want to spill, but I have to be very careful about what I can actually release information wise so I don’t blow it for the future. Let it be said that the past two weeks have been HUGE on production, development, and overall goodness. (more…)

So, last week’s game did not happen. However, a week has gone by and things are looking great for today. So far, the weather is good, we have 4 players and one GM (me), and the possibility of two campaigns going to be happening. So, I think that although disappointing, last week’s loss may have been helpful.

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