Posts Tagged “Design”

Well, now that I got this army thing cleared up I have been able to refocus back onto my projects. Things are going good. In this article I’ll be discussing two of them: Desecration and Romp.

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E-RPG may be considered and advanced RPG system. It was design to be a universal gaming platform that directly focuses on character development. This is a concept that extends beyond just skill advancement and into actually advancement in play. As you develop you, as a player, can evolve into learning more advanced ways to manipulate the game through the rules. However, it really is a game, like many others, that experienced gamers will get the most out of. New gamers may seem overwhelmed by it all. Not because of complexity in the rules, but simply because there is so much that is possible. (more…)

This weekend we ran another phase of testing for Desecration. This time it definitely feels like the adventure is coming together. The players felt much more involved based on their general reaction to each encounter and challenge. Furthermore, some plot devices I was questioning have revealed themselves to be good choices in the long run. This was largely due to the fact that my current testing group is not playing a “standard” adventuring party. This makes the testing a little more difficult, but ultimately more rewarding. (more…)