Posts Tagged “Desecration”
18
08
2008
Posted by: Ruel Knudson in Descration, Developer Blog, E-RPG General Development, Overall Development, Romp, Writing Adventures, tags: army, cover artwork, Desecration, Design, donations, illustrations, Marco Morte, Romp, Testing, Writing
Well, now that I got this army thing cleared up I have been able to refocus back onto my projects. Things are going good. In this article I’ll be discussing two of them: Desecration and Romp.
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31
07
2008
Posted by: Ruel Knudson in Descration, Developer Blog, E-RPG General Development, Overall Development, Personal Post, tags: air force, army, change, Desecration, E-RPG, Florida, hardships, industry, Ironwood
So I’ve been quiet. As some may know, I was laid off of work about two months ago. Ironwood and E-RPG have never been on a scale large enough to provide me with enough income to not work full time. Furthermore, my full time job paid very well. It had to. I am, or was, the primary income for my family. In fact, my wife working part time is only to bring down some debt we accumulated largely through the medical hardships placed on us by my youngest daughter’s spina bifida. So it is safe to say my income provided solely for the entirety of our 4 person household, not to mention a sizable child support payment for my son. Getting laid off hit us hard. However, it did open our eyes. The my success in my industry was largely dependant on the housing market. I didn’t realize until the current market how badly that could shape things. Personally, I didn’t like my work enough to continue on for much longer, and definitely not another 15 years starting at about 2/3 the pay I had worked so hard to get to. Truth is, I want something different. And with no jobs available for any more pay than 2/3 of what I was making, I think it is a good time for a change. However, change isn’t easy, and some sacrifices must be made to do it.
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08
06
2008
Posted by: Ruel Knudson in Descration, Developer Blog, Writing Adventures, tags: Conan, Desecration, Design, plot, Plot Devices, Robert E. Howard, roleplaying, Testing, Writing
This weekend we ran another phase of testing for Desecration. This time it definitely feels like the adventure is coming together. The players felt much more involved based on their general reaction to each encounter and challenge. Furthermore, some plot devices I was questioning have revealed themselves to be good choices in the long run. This was largely due to the fact that my current testing group is not playing a “standard” adventuring party. This makes the testing a little more difficult, but ultimately more rewarding. (more…)
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So I got my proof of Modern Sagas (I think that was mentioned in another post). I looked it over, made a pile of corrections, and reprinted the PDF to once again be looked over to update the free download. I also sent it to the editor and am watching my emails anxiously for updates. So what’s new? Well, quite a bit. (more…)
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