Posts Tagged “campaigns”
26
10
2009
Posted by: Ruel Knudson in Campaign Resource Manager, DPnP, Developer Blog, Writing Adventures, tags: adventure, adventure creator, Adventures, Campaign, campaigns, CRM, development, DPnP, gaming, GMs, Writing
The DPnP system so far is developed primarily for two purposes: creating and managing campaigns, and creating and managing characters. One of the first future expansions to the suite will be to create an adventure creator. However, I have found that DPnP is still quite useful in the creation of adventures out of the box (per say as there is no real box).
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27
07
2009
Posted by: Ruel Knudson in Campaign Resource Manager, DPnP, Developer Blog, tags: Campaign, campaign resource, Campaign Resource Manager, Campaign World, campaigns, CRM, Digital Pen n Paper, E-RPG, galaxies, game rules, game world, planes of existence, Writing
Regions!
Honestly, what is so great about that? Well, to be frank, it is the keystone of a campaign world. It is such a huge part of building and organizing a game world I am thinking of releasing it as a separate program. Read more to find out why.
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24
05
2009
Posted by: Ruel Knudson in Developer Blog, E-RPG General Development, My Gaming, Overall Development, Personal Post, Writing Adventures, tags: campaigns, DPnP, game, gaming, Historical Influences, Historical References, Ironwood, Jon Soto, WWI
So, last week’s game did not happen. However, a week has gone by and things are looking great for today. So far, the weather is good, we have 4 players and one GM (me), and the possibility of two campaigns going to be happening. So, I think that although disappointing, last week’s loss may have been helpful.
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26
04
2009
Posted by: Ruel Knudson in Campaign Resource Manager, DPnP, Developer Blog, Player Character Creator, tags: campaigns, character creation, character generator, character sheets, CRM, DPnP, Jon Soto, twitter
This week was fun, pragmatically speaking. I got to finally finish off the bugs and call skill selection in the character generator complete. Plus, I got some initial rich text code done for the character sheets. Furthermore, I got to add in a new feature.
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