E-RPG
09
07
2008
Posted by: Ruel Knudson in Adventures, Available Now!, E-RPG, For Game Masters, Products, Sidetracks, tags: adventure, horror, magic, mini, Sidetracks, undead, witch

The Farmstead Witch
A Sidetrack Adventure
An angry mob of villagers threaten and accuse a grieving widow of witchcraft. However, the accusations are not far off. If the widow can convince the characters that her magic and intentions are simply rooted in love and grief, can they abide the horrible truth and even come to help her? However, the villagers are not quite finished, and return to vent their anger and disgust with weapons and flame. Unfortunately, with an angry mob surrounding them and intent on death, death itself intends to live. But something has gone horribly wrong and the characters find themselves between the fangs of a bestial undead horror, and the fires of a village’s retribution.
The Farmstead Witch is the next entry in our Sidetracks Series. Sidetracks are developed as single-session adventures to be used as diversions within a campaign. All Sidetracks are completely self contained, with all the maps, characters, creatures, and item statistics needed to run the adventure.
 
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27
06
2008
Posted by: Ruel Knudson in Available Now!, Creatures, E-RPG, For Game Masters, Products, Source Material, tags: Creatures, monsters, undead, vampires, zombies
Undead Creatures introduces 5 creatures to your E-RPG game. Each creature is fully defined with both racial statistics for customizing your own version of each monster, or for use as player characters. Each creature has one creature archetype ready for play as well, complete with all the skills, powers, and equipment. Furthermore, we include origions, campaign usage, PC varients, and sample adventure ideas to get you started.
Creatures included in this pack are:
- Draugr
- Mummy
- Revenant
- Vampire (with 1 bonus creature archetype included)
- Zombie
Purchase the full color PDF for $3.00 at:
 
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The Modern Sagas is the second of a series of guidebooks created for the E-RPG system; an epic character driven, story-focused RPG. While many games exist that offer immersive and exciting worlds to play in, the creators of the E-RPG system believe that the stories always should have a focus on the driving characters in the drama. These are the characters created by the players of the game. Each of the other E-RPG guidebook (Fantasy and Sci-Fi Sagas) will use the same rule-set and so are completely compatible with each other, allowing game styles to be mixed and matched in any way a player or Game Master can imagine. Players can play in worlds that use any of the special features of one game type with another without making any special adjustments. Imagine playing in a world of computers, guns, and magic!
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The E-RPG Fantasy Sagas Player Character Sheets are an expanded collection of record keeping forms for use with the E-RPG system. There are 8 sheets in all. The free demo, available to Ironwood Nexus Community Members, gives you all the character sheets in a printable PDF file. However, the full version, available at RPGNow and Drive Thru RPG, has no watermarks and comes complete with interactive form fields for every entery on every sheet.
 
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The Fantasy Sagas Paradigm is a collection of 50 pre-created character archetypes designed for the E-RPG Fantasy Sagas game. Each character is fully developed and ready for play complete with all the character record sheets, equipment, skills, spells and power lists you need to get started quickly. Players and Game Masters can enjoy these characters as designed or use them as templates for creating new characters and NPC’s. New players will find it easy to jump into any game quickly while experienced players will find the new concepts a helpful guide to designing and modifying a diverse range of new characters. Game Masters can enjoy a thorough list of useful NPC’s ready for play at a moment’s notice.
 
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05
03
2007
Posted by: Products in Available Now!, E-RPG, For Players, Game Aids, Journals and Grimoires, Products, d20 and OGL Products, tags: aids, journals, magic, spells
The Character Grimoire is part of the Spell Book line of the Character Journal Series. Each book in the series is a resource for recording the development of your character. The Spell Book series allows players to contain the magical knowledge accumulated by their characters in their own distinct book. Each entry provides space for quick reference of spell statistics as well as entries for spell descriptions, design, and theories. Each spell book comes in hard cover and soft cover formats pages for 50 and 100 entries. Each book is designed to thematically represent the magical focus of your character. These books work well as companion books to any other title the Character Journal Series.
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The Character Prayer Book is part of the Spell Book line of the Character Journal Series. Each book in the series is a resource for recording the development of your character. The Spell Book series allows players to contain the magical knowledge accumulated by their characters in their own distinct book. Each entry provides space for quick reference of spell statistics as well as entries for spell descriptions, design, and theories. Each spell book comes in hard cover and soft cover formats pages for 50 and 100 entries. Each book is designed to thematically represent the magical focus of your character. These books work well as companion books to any other title the Character Journal Series.
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The Campaign journal is a resource for Game Masters to record the progress of their campaigns. The journal features PC record keeping pages as well as entries for marking plot developments, NPC dispositions and status, as well as individual session awards. As the campaign changes and plot developments react to player character actions Game Masters can maintain continuity in an easy to use format. The Campaign Journal works with the Campaign Atlas or any other Journal Series title to offer a complete record keeping resource for maintaining dynamic stories.
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The Character Song Book is part of the Spell Book line of the Character Journal Series. Each book in the series is a resource for recording the development of your character. The Spell Book series allows players to contain the magical knowledge accumulated by their characters in their own distinct book. Each entry provides space for quick reference of spell statistics as well as entries for spell descriptions, design, and theories. Each spell book comes in hard cover and soft cover formats pages for 50 and 100 entries. Each book is designed to thematically represent the magical focus of your character. These books work well as companion books to any other title the Character Journal Series.
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The Campaign Atlas is a resource for both players and Game Masters to collect and compile information concerning the world they travel in. Each entry provides a map grid and statistics regarding the region. Players can record information such as political alliances, religious affiliations, major characters, and more. As the campaign changes and areas react to player character actions Game Masters can maintain continuity and plots in an easy to use format. The Campaign Atlas is a companion to both the Character Journal and the Campaign Journal and offer a complete record keeping resource for maintaining dynamic worlds.
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