What to expect with DPnP
Posted by: Ruel Knudson in Campaign Resource Manager, DPnP, Developer Blog, E-RPG General Development, Player Character Creator, tags: Application, Campaign Resource Manager, DPnP, E-RPG, new, new content, rpg, WritingThere still seems to be some confusion about the exact roll DPnP will play in your gaming. I am going to try to lay that out quickly here. I will also be compiling a PDF on all of the features concerning the release products and the potential of the system.
First and foremost, DPnP is an entirely new way of doing business. It allows us, the developers, to quickly create balanced and detailed content we can release quickly. As a part of that, it allows you, as a player/customer to do this same. This allows you to share your content with others and apply the content of others. This brings an unparalleled level of support to the system, creating a limitless supply of new items, creatures, skills, and even entire game worlds.
For Game Masters, this means you are never for want of new material for your game. If you need a new creature, or a new village or town, it is easily something you can download as well as create.
Secondly, unlike other support solutions, DPnP is not web dependant. You do not need an internet connection to enjoy its features. Sure, getting new content requires an online connection, but aside from that the entire program lives on your desktop, not an online server. This means that you can take the software anywhere you go on a laptop. You won’t be restricted by wi-fi or wireless internet connections.
Thirdly, it provides tools to simplify everything. Lets face it, we don’t have the time to dedicate to our games that we used to. That gives us a very limited range of choices in how we play. Most of the time that means playing simpler, easier to start games, that ultimately mean less depth. While E-RPG is a system with great depth, it also means there is a lot to it. With DPnP the crunch is simplified, if not removed, allowing the computer application to do all of the necessary number crunching and balancing you need. Furthermore, we have an entire list of features to enhance this we can’t even reveal yet.
Fourthly it makes everything much more accessible. The way it distributes information, such as character sheets which include not only a skills list but a section where it takes your character’s skills directly from the campaign file and reprints them in a sort of personalized skills chapter for your character (complete with the dice and levels used for test specified for your your character), makes things easier for both players and Game Masters. Players print out character sheets with all of the information they could want. Game Masters can also use the program at the table to quickly and easily find references. For instance, looking up a spell is much easier when you are clicking a few buttons rather than shuffling through a book.
DPnP doesn’t replace traditional gaming at all. It enhances gaming in much the same way that a word processor enhances writing. Today, we are still using a typewriter. DPnP adds features, tools, and abilities to your gaming that once required teams of individuals to provide. It organizes, collates, and presents everything in a way that will make traditional, deep role-playing experiences accessible, and even valid in an age where most gamers don’t have the time to commit to it.
Its not changing gaming, it is giving it a much needed shot of adrenaline.
Over the next few posts I will focus on some specific areas of what DPnP can do for your game.
Until then, Happy Gaming!






