I can’t say this week was very productive. In fact, by design and purpose it was not (though some things did get done). Instead, this week was an exercise in frustration. I quite smoking, so for almost a full week now I have been trying to survive through the week without my crutch. I have succeeded at something I thought would be a monumental task with very little true effort.  My wife spilled coffee all over my keyboard, thus killing it. I have to settle for a cheap $20 crapper with very poor ergonomic support until some sales bump the good $70 ones down in price. My wife and I shared a cold this week as well. Only one real positive, my wife’s birthday, was fun at all. However, it carried its own stress. All of this made for a poor week to not be smoking. But, then again, there would not have been a good week for it either. So now that its over, it is time to sum it up as a good week for accomplishment personally. I must say, success is a good feeling. With that, lets push on to the next week with some plans.

Starting tomorrow it is back to work on the character creator full time. This week was not totally without regard to this effort. I did do quite a bit of data entry (coding is too stressful for my first week without a smoke). I also made some minor code changes to fix some things that popped up (only two very minor tweaks so this was easy). I also did some work diagramming the actual interface for some of the character generator to better adjust from a past design to what actually got programmed. That is the problem with designs on paper. They show us what we want. However, in the process something goes wrong, or a better idea comes in actual implementation.

So, starting tomorrow I will be building the interface for selecting attributes. Following that will be skill and equipment. Once that is done I will work on adding this information to the character sheet you can print. Once all of that is done I can code things like spell purchasing and similar stuff.

That should end it all for now. I have some other features in mind that will get looked at in the end, such as actually managing character development (which is top of the list) as well as using some way of making custom character sheet layouts. There are a bunch of other things I would like to do, however, release is something that can’t take forever. So I will have to cap things at some point, be happy with it, and release it.

After release I will begin work on adding in extra features via patches or addons.

So, tonight, I will be taking it easy. I may go over my paper notes again, including the old ones to review things that are planned for it. I may play some Fable 2 or Guitar Hero with the wife. I will not be smoking, much to my annoyance. But, I will be moving on.

Happy Gaming!

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