Romp

Its been a productive week. I have learned a lot about programming and moved in large steps towards a final demo of DPnP’s character generator. I have been able to close up a lot of gaps development wise and learned a bunch of good tricks and such. Self-teaching yourself to program is no easy task. Unbelievably, it is paying off. (more…)

Content creation has become almost a full time job for me lately. Working on current projects has superseded me even getting a normal 9-5 job since I got laid off about 3 months ago. This is not a devious plan to avoid full time work, it is actually just a product of some current life issues that my family have to hash out before I start work again. The good news is that it allows me more time to work. However, the load is getting pretty heavy and I am only one guy at the moment.

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So this weekend was planned for a final, or near final, testing session for Desecration. However, due to several conflicting schedules we had to scrub that. So James Arrington, editor for most of my Fantasy Sagas game line and the writer of Prophecy, got together to have a bit of brainstorming over Romp. And since Romp was on the table, we thought that we could throw some dice and try it out in a real time test. You could effectively call it an alpha test as the results were essentially the same. (more…)

Well, now that I got this army thing cleared up I have been able to refocus back onto my projects. Things are going good. In this article I’ll be discussing two of them: Desecration and Romp.

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