So, last week’s game did not happen. However, a week has gone by and things are looking great for today. So far, the weather is good, we have 4 players and one GM (me), and the possibility of two campaigns going to be happening. So, I think that although disappointing, last week’s loss may have been helpful.

Jon Soto (Ironwood Development Contributer and avid Tester) and I have been engaged in numerous discussions concerning the coming game(s). One thing has been some ironing out of campaign details. Many of the components of that discussion have actually led to multi-directional changes with my own campaign world, which is one we are planning on publishing once the major DPnP components are done.

Jon is a very experienced gamer. He has played more systems and games than I have even so much as read about. To say that this guy is an avid gamer is a gross understatement. His input on the game, from a player’s perspective, is invaluable in the development of a campaign even more so than during rule development. He has had some extremely insightful input on pacing, endgames, and surprises. One of those is content surprises. 

In this he brought up a situation where the players suddenly encounter something huge and unexpected. I can’t go into details. For a small example you could liken it to the appearance of tanks in the Battle of Somme (first introduction of tanks in major conflict in WWI). Soldiers were absolutely gobsmacked by the appearance of these monstrosities on the battle field. This kind of sudden dramatic escalation is something I think is perfect for my new campaign, and will be a prevalent theme in development.

As it is, time is ticking. I have some final preperations to get done. However, I will try to tweet the game developments as we play.

Until then, 

Happy Gaming!

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