E-RPG General Development
26
10
2009
Posted by: Ruel Knudson in Campaign Resource Manager, DPnP, Developer Blog, Writing Adventures, tags: adventure, adventure creator, Adventures, Campaign, campaigns, CRM, development, DPnP, gaming, GMs, Writing
The DPnP system so far is developed primarily for two purposes: creating and managing campaigns, and creating and managing characters. One of the first future expansions to the suite will be to create an adventure creator. However, I have found that DPnP is still quite useful in the creation of adventures out of the box (per say as there is no real box).
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I decided to write about this as I am working on two related projects. One is some sidetracks I will be releasing after they are edited, and the other is a return to a weekly campaign I am running. The weekly campaign adventure is a bit different than writing adventures for published projects. The general approach is the same for me. However, writing for weekly adventures is much more easily handled as it can be done in weekly episodic installments rather than as a collective whole. This being said, the adventures I play, as run by a wide range of GMs, have had some glaring issues within them that are easily corrected with a rather simplified approach, while being aware that there are pitfalls within any adventure plan that should be avoided with extreme prejudice.
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10
08
2009
Posted by: Ruel Knudson in Campaign Resource Manager, DPnP, Developer Blog, E-RPG General Development, tags: Campaign, computer program, content creator, Digital Pen n Paper, DPnP, E-RPG, Modern Sagas, Player Created Content, rpg, user interface
As promised in last week’s post I will be expanding on what you will be able to accomplish with DPnP. Today we start with the most obvious: Campaign Building. (more…)
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04
08
2009
Posted by: Ruel Knudson in Campaign Resource Manager, DPnP, Developer Blog, E-RPG General Development, Player Character Creator, tags: Application, Campaign Resource Manager, DPnP, E-RPG, new, new content, rpg, Writing
There still seems to be some confusion about the exact roll DPnP will play in your gaming. I am going to try to lay that out quickly here. I will also be compiling a PDF on all of the features concerning the release products and the potential of the system.
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02
07
2009
Posted by: Ruel Knudson in Campaign Resource Manager, DPnP, Developer Blog, E-RPG General Development, Overall Development, Player Character Creator, tags: campaign resource, character creation program, character creator, character generator, Character Management System, Character Manager, computer program, CRM, development, Digital Pen n Paper, DPnP, E-RPG, PCC, RPG Applications, software, upcoming products, XML
I know I have been a poor blogger. I have not kept up these past weeks as I should. There are some good reasons for it, but the main reason is not important at all. You see, I found twitter not long ago, and I have been updating very frequently through there. This leaves me with very little to actually blog about. Not much of an excuse, but there it is. Anyways, onto thing you really want to know.
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It seems like forever since we released anything new. Its an unfortunate side effect of being a small company with a huge amount of ambition. Unfortunately there must be a focus somewhere, and currently that focus is DPnP. But when will we get back to the business of creating and release game content? Soon, I hope. And the flood gates should open wide!
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24
05
2009
Posted by: Ruel Knudson in Developer Blog, E-RPG General Development, My Gaming, Overall Development, Personal Post, Writing Adventures, tags: campaigns, DPnP, game, gaming, Historical Influences, Historical References, Ironwood, Jon Soto, WWI
So, last week’s game did not happen. However, a week has gone by and things are looking great for today. So far, the weather is good, we have 4 players and one GM (me), and the possibility of two campaigns going to be happening. So, I think that although disappointing, last week’s loss may have been helpful.
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That’s right. Today, myself, Juan Soto (contributer), James Arrington, and some new blood will be gathering to plot, plan, and organize what will become the new bi-weekly campaign. (more…)
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I don’t really have a topic. So I am just going to ramble on a bit about the development, and the fun going on with it. (more…)
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I spent the better part of this week writing out a very complicated bit of controls for the character creators skill selection section of the program. The code was complicated so that the user interface would be very easy. However, there have been some problems. There is a noticeable lag in button press responses. Even after streaming down the code, refreshing menus is taking too long. The problem is that graphically there is too much going on. I went about this the same way as the CRM but there is a more aesthetic appeal in this program. Therefore, it is creating a problem.
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