E-RPG General Development
As I continue to enter data into an almost final version of the current DPnP Content Creator I find that I am still learning and growing in this process. The design gets better, and greater possibilities appear. So at what point does on finally say to himself, enough is enough? Well the answer is not easy. As anyone reading the forum post tracking the data entry will see, as I continue I find things that need fixing, but I also find new possibilities for the system that almost demand exploration.
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WOW! What I didn’t consider before doing this is amazing! The really great part is that I am unlocking more depth to this system as I progress further into the developer’s tools. I can’t wait to unveil this thing, but first, the content creator at least, needs to get into the hands of some qualified testers. I have that group in mind and am getting closer to shipping it out to them. But that’s not what I want to talk about today. Today, it is about depth! (more…)
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It has been a good week. A really good week. I still have been charging through DPnP and come closer to seeing it all come together. It is an odd feeling, having come from not knowing if I could do this, to seeing development coming closer to completion. It is a heady feeling, bewildering, and exciting.
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Sorry for the late post. Unfortunately, this won’t really make up for much. I’m just sending out a quick nod to let you all know that progress on the DPnP demos is going very well. I have been extremely busy on that lately, which accounts for the late, and brief post. As of now, the content creator which builds the data base is well under way. The backbone of the program is finished and I am just tying it all together. Once that is done there are some small details to finish up and then I clean up the look of the program. Hopefully I can get some screenshots up soon but no promises.
I’ll have more information, such as thoughts during this development later in the week when I get some more time. Until then, sorry for being brief.
Happy Gaming!
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Well, it is kind of back on. The simple answer to the complicated story that has been Digital Pen n Paper is that I can’t really afford a programming team. While some people have helped along the way, a full commitment has been unavailable. The answer to the problem, I believe, was that eventually I would have to learn to do it myself and make it happen. No easy task. I have the design document, and the plan. So the largest part is over. The details, such as making this happen, are the crux of the development delima. Luckily, I love a challenge.
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Content creation has become almost a full time job for me lately. Working on current projects has superseded me even getting a normal 9-5 job since I got laid off about 3 months ago. This is not a devious plan to avoid full time work, it is actually just a product of some current life issues that my family have to hash out before I start work again. The good news is that it allows me more time to work. However, the load is getting pretty heavy and I am only one guy at the moment.
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18
08
2008
Posted by: Ruel Knudson in Descration, Developer Blog, E-RPG General Development, Overall Development, Romp, Writing Adventures, tags: army, cover artwork, Desecration, Design, donations, illustrations, Marco Morte, Romp, Testing, Writing
Well, now that I got this army thing cleared up I have been able to refocus back onto my projects. Things are going good. In this article I’ll be discussing two of them: Desecration and Romp.
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31
07
2008
Posted by: Ruel Knudson in Descration, Developer Blog, E-RPG General Development, Overall Development, Personal Post, tags: air force, army, change, Desecration, E-RPG, Florida, hardships, industry, Ironwood
So I’ve been quiet. As some may know, I was laid off of work about two months ago. Ironwood and E-RPG have never been on a scale large enough to provide me with enough income to not work full time. Furthermore, my full time job paid very well. It had to. I am, or was, the primary income for my family. In fact, my wife working part time is only to bring down some debt we accumulated largely through the medical hardships placed on us by my youngest daughter’s spina bifida. So it is safe to say my income provided solely for the entirety of our 4 person household, not to mention a sizable child support payment for my son. Getting laid off hit us hard. However, it did open our eyes. The my success in my industry was largely dependant on the housing market. I didn’t realize until the current market how badly that could shape things. Personally, I didn’t like my work enough to continue on for much longer, and definitely not another 15 years starting at about 2/3 the pay I had worked so hard to get to. Truth is, I want something different. And with no jobs available for any more pay than 2/3 of what I was making, I think it is a good time for a change. However, change isn’t easy, and some sacrifices must be made to do it.
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Last night we continued with the private testing for Desecration. As testing goes, I couldn’t have hoped for a better run than this adventure has proven. After surpassing the initial opening pitfalls, the adventure has proceeded perfectly. Each component has so far proven to meet each design goal. That is no small feat, considering the nature of RPGs, where every player hopes to get something different out of the game, and so they contribute to the story in much different ways. With the unpredictability that players always bring to an adventure, it can often surprise even myself how easily these designs, and the E-RPG system itself can handle it.
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Its the Fourth of July. Its a holiday for the United States, and a proud one. It is a day of barbecue and fireworks. For me, it is still a work day. And I have a lot of catching up to do.
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