Player Character Creator

I can’t say this week was very productive. In fact, by design and purpose it was not (though some things did get done). Instead, this week was an exercise in frustration. I quite smoking, so for almost a full week now I have been trying to survive through the week without my crutch. I have succeeded at something I thought would be a monumental task with very little true effort.  My wife spilled coffee all over my keyboard, thus killing it. I have to settle for a cheap $20 crapper with very poor ergonomic support until some sales bump the good $70 ones down in price. My wife and I shared a cold this week as well. Only one real positive, my wife’s birthday, was fun at all. However, it carried its own stress. All of this made for a poor week to not be smoking. But, then again, there would not have been a good week for it either. So now that its over, it is time to sum it up as a good week for accomplishment personally. I must say, success is a good feeling. With that, lets push on to the next week with some plans.

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Undoubtably, the Character Creator will be the most commonly used aspect of the DPnP suite of tools. As such, it is the most anticipated program and the one I hear the most requests for. However, the CRM, being the lynch pin of the entire system, had to reach a certain milestone in development that will allow me to actually build the Character Creator. I am happy to say that I have reached that stage in the CRM development and that the Character Creator is under development.

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It is Sunday, and that usually means a blog post, then some early morning gaming with my father (we play Battlefield 2 at least once a week online) and then work. However, today, a fierce rainstorm looms on the horizon and being that I lost one motherboard to these wonderful Florida storms, I am playing it safe and shutting things down soon. However, I have just enough time, I think, to post about this week.

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Lately my blog has been filled with discussion on the development of the CRM. The CRM itself is the backbone of the DPnP suite. However, the CRM, from a user perspective, is a small component of what will develop into a large suite of tools for various purposes. Although the CRM is the backbone, what will probably get the most use is the Player Character Creator (PCC). The PCC is being developed, and its development has been in tandem with the CRM, however, to a much lesser degree of focus. Working on both at the same time to varying degrees may seem like I am spreading my energy to thinly. The truth is, it is necessary for both products to be developed together so that features that I believe will really set the PCC apart from other programs are smoothly integrated into the content creation of the CRM. In this article, I am discussing some of those features, and how the two programs work together for both players and game masters.

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