Campaign Resource Manager
02
07
2009
Posted by: Ruel Knudson in Campaign Resource Manager, DPnP, Developer Blog, E-RPG General Development, Overall Development, Player Character Creator, tags: campaign resource, character creation program, character creator, character generator, Character Management System, Character Manager, computer program, CRM, development, Digital Pen n Paper, DPnP, E-RPG, PCC, RPG Applications, software, upcoming products, XML
I know I have been a poor blogger. I have not kept up these past weeks as I should. There are some good reasons for it, but the main reason is not important at all. You see, I found twitter not long ago, and I have been updating very frequently through there. This leaves me with very little to actually blog about. Not much of an excuse, but there it is. Anyways, onto thing you really want to know.
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That’s right. Today, myself, Juan Soto (contributer), James Arrington, and some new blood will be gathering to plot, plan, and organize what will become the new bi-weekly campaign. (more…)
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11
05
2009
Posted by: Ruel Knudson in Campaign Resource Manager, DPnP, Developer Blog, Player Character Creator, tags: bells and whistles, campaign resource, character development, character generator, computer program, copying, CRM, DPnP, E-RPG, format, Mac, portability, software, virtual tabletop, windows application, XML
I know, I have been quiet. I have been sick with migraines and back problems (one compounds the other which compounds the former). Anyways, I am back, but that doesn’t mean a whole lot of catching up this week. It is a busy week for myself and my daughters. So, with having almost two weeks of very little progress, it is time to catch up, right? Well, with limited time, I think I can take what little time I have and apply some little bells and whistles. I am also looking at reintroducing some features. They key feature, XML files, will allow for third party application development that I think may a good topic for discussion. Primarily because it has been on my mind for some time.
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26
04
2009
Posted by: Ruel Knudson in Campaign Resource Manager, DPnP, Developer Blog, Player Character Creator, tags: campaigns, character creation, character generator, character sheets, CRM, DPnP, Jon Soto, twitter
This week was fun, pragmatically speaking. I got to finally finish off the bugs and call skill selection in the character generator complete. Plus, I got some initial rich text code done for the character sheets. Furthermore, I got to add in a new feature.
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It is Sunday, and that usually means a blog post, then some early morning gaming with my father (we play Battlefield 2 at least once a week online) and then work. However, today, a fierce rainstorm looms on the horizon and being that I lost one motherboard to these wonderful Florida storms, I am playing it safe and shutting things down soon. However, I have just enough time, I think, to post about this week.
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First off, sorry for yesterday’s post. My daughter grew sick over Sunday and with my wife out of town I had my hands full. She is doing fine now, and my wife is back in town. Therefore, everything is back to normal. So now I can take a few minutes to report on last week’s development, which included the final touches to rewriting the DLL file for items and how they work with the CRM and the rest of DPnP.
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This week has been full of frustrations. I won’t go into all of the details. Suffice it to say that one incredibly stupid assumption on my part, as well as an entire host of other events throughout this week, have exhausted me. I am glad the week, and the weekend, are over and am looking forward to a fresh start on Monday.
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The final elements to the CRM are in place with a few small exceptions. In its current state, the CRM is a robust, and thorough program that delivers an amazing tool that I can’t wait to employ on new official content. The road was long, and difficult, and as I am finishing I find that I am learning just as much about the development of this type of product as I was when I first embarked on the challenge. Where I was learning to program and get things to work, I am now learning to do it more efficiently and more robustly. I can do more now than I thought I would have been able to do, and have already begun speculating on process to expand future DPnP products beyond what I thought were limitations before.
So, what can be said about this process? I began this as a writer, not a programmer. I learned programming and now can apply what I have learned to my writing projects. (more…)
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Lately my blog has been filled with discussion on the development of the CRM. The CRM itself is the backbone of the DPnP suite. However, the CRM, from a user perspective, is a small component of what will develop into a large suite of tools for various purposes. Although the CRM is the backbone, what will probably get the most use is the Player Character Creator (PCC). The PCC is being developed, and its development has been in tandem with the CRM, however, to a much lesser degree of focus. Working on both at the same time to varying degrees may seem like I am spreading my energy to thinly. The truth is, it is necessary for both products to be developed together so that features that I believe will really set the PCC apart from other programs are smoothly integrated into the content creation of the CRM. In this article, I am discussing some of those features, and how the two programs work together for both players and game masters.
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