Developer Blog
So this weekend was planned for a final, or near final, testing session for Desecration. However, due to several conflicting schedules we had to scrub that. So James Arrington, editor for most of my Fantasy Sagas game line and the writer of Prophecy, got together to have a bit of brainstorming over Romp. And since Romp was on the table, we thought that we could throw some dice and try it out in a real time test. You could effectively call it an alpha test as the results were essentially the same. (more…)
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18
08
2008
Posted by: Ruel Knudson in Descration, Developer Blog, E-RPG General Development, Overall Development, Romp, Writing Adventures, tags: army, cover artwork, Desecration, Design, donations, illustrations, Marco Morte, Romp, Testing, Writing
Well, now that I got this army thing cleared up I have been able to refocus back onto my projects. Things are going good. In this article I’ll be discussing two of them: Desecration and Romp.
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In my last blog entry I spoke about plans to enlist in the armed services. I have been extremely busy pursuing that path. As it stands, I am set to ship out for training in 4 days. It is coming to a close, but unfortunately it seems the road I thought I could take is a road I cannot choose.
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31
07
2008
Posted by: Ruel Knudson in Descration, Developer Blog, E-RPG General Development, Overall Development, Personal Post, tags: air force, army, change, Desecration, E-RPG, Florida, hardships, industry, Ironwood
So I’ve been quiet. As some may know, I was laid off of work about two months ago. Ironwood and E-RPG have never been on a scale large enough to provide me with enough income to not work full time. Furthermore, my full time job paid very well. It had to. I am, or was, the primary income for my family. In fact, my wife working part time is only to bring down some debt we accumulated largely through the medical hardships placed on us by my youngest daughter’s spina bifida. So it is safe to say my income provided solely for the entirety of our 4 person household, not to mention a sizable child support payment for my son. Getting laid off hit us hard. However, it did open our eyes. The my success in my industry was largely dependant on the housing market. I didn’t realize until the current market how badly that could shape things. Personally, I didn’t like my work enough to continue on for much longer, and definitely not another 15 years starting at about 2/3 the pay I had worked so hard to get to. Truth is, I want something different. And with no jobs available for any more pay than 2/3 of what I was making, I think it is a good time for a change. However, change isn’t easy, and some sacrifices must be made to do it.
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14
07
2008
Posted by: Ruel Knudson in Developer Blog, Overall Development, tags: adventure, character development, characters, Design, development, dungeons and dragons, dungeons and dragons 4th edition, E-RPG, game, mechanics, mmo, Romp, rpg
E-RPG may be considered and advanced RPG system. It was design to be a universal gaming platform that directly focuses on character development. This is a concept that extends beyond just skill advancement and into actually advancement in play. As you develop you, as a player, can evolve into learning more advanced ways to manipulate the game through the rules. However, it really is a game, like many others, that experienced gamers will get the most out of. New gamers may seem overwhelmed by it all. Not because of complexity in the rules, but simply because there is so much that is possible. (more…)
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Last night we continued with the private testing for Desecration. As testing goes, I couldn’t have hoped for a better run than this adventure has proven. After surpassing the initial opening pitfalls, the adventure has proceeded perfectly. Each component has so far proven to meet each design goal. That is no small feat, considering the nature of RPGs, where every player hopes to get something different out of the game, and so they contribute to the story in much different ways. With the unpredictability that players always bring to an adventure, it can often surprise even myself how easily these designs, and the E-RPG system itself can handle it.
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Its the Fourth of July. Its a holiday for the United States, and a proud one. It is a day of barbecue and fireworks. For me, it is still a work day. And I have a lot of catching up to do.
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08
06
2008
Posted by: Ruel Knudson in Descration, Developer Blog, Writing Adventures, tags: Conan, Desecration, Design, plot, Plot Devices, Robert E. Howard, roleplaying, Testing, Writing
This weekend we ran another phase of testing for Desecration. This time it definitely feels like the adventure is coming together. The players felt much more involved based on their general reaction to each encounter and challenge. Furthermore, some plot devices I was questioning have revealed themselves to be good choices in the long run. This was largely due to the fact that my current testing group is not playing a “standard” adventuring party. This makes the testing a little more difficult, but ultimately more rewarding. (more…)
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Its been a month in the making. At my day job we got notice that our contract has been cancelled. One of the biggest problems was placing my staff. I was blessed with a fantastic staff that I will miss fondly. Luckily, all of them were relocated within the company for the same pay, or slightly less. We knew, however, that the biggest challenge was going to place me. (more…)
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