Author Archive

As I continue to enter data into an almost final version of the current DPnP Content Creator I find that I am still learning and growing in  this process. The design gets better, and greater possibilities appear. So at what point does on finally say to himself, enough is enough? Well the answer is not easy. As anyone reading the forum post tracking the data entry will see, as I continue I find things that need fixing, but I also find new possibilities for the system that almost demand exploration.

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Normally, I consider political or world news type issues taboo on my developer blog. There are, in my opinion, more than enough blogs out there to pander to that, and I don’t want Ironwood, or our products, associated with any political ideals. However, something monumental has happened in the world and it is ridiculous to think that with a change like this no one can continue without saying at least a few words about it. So in keeping with the concept of showing no allegiance I offer this statement.

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Alright. So far, it seems like the Content Creator is working as needed. This isn’t a finnished version, but it is final enough that I can build the content for the Character Creator. So as soon as I am finnishing this post, I am posting the clock starting in the forums and I will log my development. We will be timing the development of content from the Fantasy Sagas Player’s Guidebook, as well as some additional new content. (more…)

After the hiccups previously mentions (but have thankfully been resolved) I have finnished all of the planned (and some even unplanned) wizards for the content creator. It is not 100% functional, meaning it could not even come close to being a retail version. However, it does all it needs to for my purposes at this point. Well, almost…

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Just an update. Since the last post seemed so optimistic I thought I owed an explanation for the silence.

I ran into a snag setting up a selection component for the last wizard. It was a major component that will be used in the character creator so it had to be fixed properly. As it is, it is functioning, but with a single minor bug. Still it works. I can get the bug out in the rewrite for the character generator. Still that single component took over two days to finally work out. It is finished, so I am wrapping up the last components. Hopefully, barring any other snags, it will be done by tomorrow afternoon.

Cross your fingers and toes!.

WOW! What I didn’t consider before doing this is amazing! The really great part is that I am unlocking more depth to this system as I progress further into the developer’s tools. I can’t wait to unveil this thing, but first, the content creator at least, needs to get into the hands of some qualified testers. I have that group in mind and am getting closer to shipping it out to them. But that’s not what I want to talk about today. Today, it is about depth! (more…)

It has been a good week. A really good week. I still have been charging through DPnP and come closer to seeing it all come together. It is an odd feeling, having come from not knowing if I could do this, to seeing development coming closer to completion. It is a heady feeling, bewildering, and exciting.

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I am still marching briskly forward towards the end of the DPnP’s first development milestone. However, this week has not been all about DPnP. I also got a chance to guest GM for a group of local gamers as well.

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Sorry for the late post. Unfortunately, this won’t really make up for much. I’m just sending out a quick nod to let you all know that progress on the DPnP demos is going very well. I have been extremely busy on that lately, which accounts for the late, and brief post. As of now, the content creator which builds the data base is well under way. The backbone of the program is finished and I am just tying it all together. Once that is done there are some small details to finish up and then I clean up the look of the program. Hopefully I can get some screenshots up soon but no promises.

I’ll have more information, such as thoughts during this development later in the week when I get some more time. Until then, sorry for being brief.

Happy Gaming!

Its been a productive week. I have learned a lot about programming and moved in large steps towards a final demo of DPnP’s character generator. I have been able to close up a lot of gaps development wise and learned a bunch of good tricks and such. Self-teaching yourself to program is no easy task. Unbelievably, it is paying off. (more…)